| To
mark its inauguration, the Maribel López Gallery is pleased
to host an exhibition featuring one of the leading artists on the
current Spanish scene. In the work he has developed in recent years,
with drawing as its starting point, Francesc Ruiz (Barcelona, 1971)
deploys an array of ‘possible’ fictions, laden with
irony and bordering on delirium, which encompass multiple horizons
of escaping from and re-inventing reality. In his work, ink drawings
alternate with other media, such as installations of black-and-white
photocopies glued to the wall, videos and sculptures.
In Game Over Expanded, the artist renews his interest in
the metaphoric power of the act of consumption, of the spaces where
it unfolds –malls, department stores, the high street–
and of the waste it generates. Ruiz’s drawings propose a re-working
of these venues, bringing out the complex and often delirious psychological
dynamic which nurtures conventional notions of the urban precinct
and social belonging. However, this subversion of the commonplace
spawns a potentially infinite horizon of re-invention, both personal
and collective.
The exhibition opens with a series in which the KaDeWe department
store becomes the stage for an alternative reality where customers,
staff and passers-by abandon themselves to all manner of strategies
and drives—shopping, it goes without saying, but also watching,
having fun and even turning the space into something totally different.
Alongside this work is a series of drawings set in various shopping
areas in Berlin’s Charlottenburg district. These images feature
an unidentified group of people who step into the window displays
of a number of stores to endow them with a message and generate
something akin to visual sequences, thus setting up a newfound communication
with the pedestrians busy shopping. This series epitomizes the artist’s
interest in intimating speculative spin-offs of urban reality, as
well as in transposing certain grammatical aspects of the comic
to real-life settings with the aim of altering or prompting a change
in or commentary on the ethos of the city.
This new project is rounded off by a sculpture displaying a sea
of objects inspired by an urban waste which the artist has vivified
by again taking recourse to the comic, so that the various scraps
of rubbish seemingly communicate among themselves and with the viewer.
This is trash that speaks through images and texts; trash with a
memory which provides us with clues as to its origin.
All the works in this exhibition have some bearing on its title,
yielding an explicit metaphor of video games and the idea of an
‘imprecise ending’. Game Over Expanded points
to the possibility that, even after the apparent end of a game,
we could continue playing it using the leftovers it has generated—just
as we could build something new out of rubbish, or as new stories
could issue from the remains of window displays. |